Attack
The Land Around incorporates a Detriment capability for weapons, which effects could be triggered after an attack roll. When attacking. if the result of d20 is:
- Equal or higher than target to-Hit value, the Attack is sucessful: roll a Damage dice, and substract the result from the target’s Health.
- Equal or lower than weapon’s Detriment value, you provoke a Detriment instead.
To-Hit value is equal to AC + DEX.
Weapons
Hand-to-Hand
Wanderers use a diverse arsenal of close combat arms.
| Weapon | Damage | Detriment | Making |
|---|---|---|---|
| Axe | 1d8 | Slashing 3 | Crafted |
| Bola | 1d6 | Crushing 1 | Crafted |
| Colihue | 1d4 | Crushing 1 / Piercing 1 | Improvised |
| Hoe | 1d6 | Crushing 1 / Piercing 1 | Improvised |
| Knife | 1d4 | Slashing 1 / Piercing 2 | Crafted |
| Lasso | — | Grappling 3 | Improvised |
| Long spear | 1d8 | Piercing 3 | Crafted |
| Mace | 1d8 | Crushing 3 | Crafted |
| Mattock | 1d8 | Crushing 3 / Piercing 1 | Improvised |
| Short spear | 1d6 | Piercing 3 | Crafted |
| Stone | 1d2 | Crushing 1 | Improvised |
| Wooden Club | 1d6 | Crushing 2 | Crafted |
Projectile
Some weapons could be thrown, other fire projectiles.
| Weapon | Damage | Detriment | Making |
|---|---|---|---|
| Bola | 1d4 | Crushing 1 / Grappling 2 | Crafted |
| Bow and arrow | 1d6 | Piercing 2 | Crafted |
| Colihue | 1d4 | Piercing 1 | Improvised |
| Dart | 1d4 | Piercing 1 | Crafted |
| Sling | 1d4 | Crushing 2 | Crafted |
| Stone | 1d2 | Crushing 1 | Improvised |
Detriment
Detriment is a nocive wound or bad spot produced by a weapon. Its value represents the probability of a harmful situation occurring. Higher is better. When a Detriment is triggered, evaluate the Damage dice result to find its Severity.
| Detriment | 1–4 Mild | 5–6 Moderate | 7–8 Severe |
|---|---|---|---|
| Slashing | Cutting | Bleeding | Dismembering |
| Crushing | Spoil armor / Knockback | Stun / Break armor | Shatter bones |
| Piercing | Prick | Counter attack | Impale |
| Grappling | Disarm / unbalance | Prone, dismount | Constrict (choke) |
Treat this table as a reference for common effects, referee could adjust depending on the state of affairs.
When determining your own Detriment effects, consider position, terrain, combat stance.
Common effects in target: Cutting: Rolls at –5 Attack / Save. –1 Skill.
- Bleeding: –1 HP/round
- Spoil armor: –1 Armor or shield (breaks at 0).
- Knockback: 5” setback.
- Stun: loses next round.
- Break armor: –2 Armor or shield (breaks at 0).
- Prick: sent to last in initiative order.
- Counter attack: receives a return attack.
- Disarm: drops weapon.
- Unbalance: lesser Damage roll: 1d8 becomes 1d6, and so on.
- Prone: pinned, attacked as ‘from behind’.
- Dismount: same as prone, but also –6 HP (falling damage).
- Severe (7–8) usually means target instant death or total subjugation.
Other effects could be considered by the Referee.